First of all, if you’re reading this, and thinking, “Wow, I want to be Chosen, maybe I’m being Called by the Morrighan!” that may, or may not be the case. I do know this. While She will work with anyone who wishes to work with Her, the people that she Calls, She changes. I may work with other Immortals. I may even Belong to a few, but She is my Goddess, and there is no Other.
Suffice it to say, however, that IF you are truly being Called by Her… you will KNOW. It will not be an “I fancy THAT,” thing, it will be an absolute. She doesn’t do halfsies – you will not be able to question whether or not you are being Called because She will make it absolutely clear to you. You CAN say no, but… while She is rather misunderstood, when you are standing before Her… you will NOT misunderstand Her at all… and you probably will not walk away.
The Morrighan’s Children mostly come in four basic flavors. They are actually called by the four sacred Tools of Irish mythology. There are Swords, Spears, Grails, and Stones. Each type of Calling has a specific basic personality and job – again, falling in line with Irish legend.
The Stones are the base of power for all the other Children. Stones are all tied to the Stone of Destiny, or Lia Fáil – the stone that, if you were the King of Ireland, would cry out with joy to the four corners of Ireland when you touched it. They are the Earth, and the power of Sovereignty rests in their hands. Essentially, they are Oracles, Sybils, but also Priestesses and Priests. Druids are often Stones, and in a Stone’s hands rests the work of passing down knowledge to teach the young (The Bardic), especially future leaders, the laying on of Geas (The Mage), judging criminals (The Judge), and most importantly, declaring Kings and leaders. They are the power behind the throne, and the wisdom of the Land.
The Swords of the Morrighan are the leaders themselves. There are actually four types of sword: Fragarach – The Sword of the god of the seas Manannan mac Lir and later Lugh, said to be a weapon that no armour could stop; Caladbolg – The two-handed sword of Fergus mac Róich, said to make a circle like an arc of rainbow when swung, and to have the power to cleave the tops from the hills; Claíomh Solais – The Sword of Nuada the king of the gods in Irish mythology – in legend, the sword glowed with the light of the sun and was irresistible in battle, having the power to cut his enemies in half; and Moralltach (Great Fury) – a sword belonging to Aengus, which left no stroke nor blow unfinished at the first trial. Aengus eventually gave to his foster-son Diarmuid Ua Duibhne along with a second sword of less power, the Beagalltach (Little Fury).
The Swords, as you see, are battle leaders, while the Stones are the power behind the Throne. One of the Swords only belongs to Kings – though those kings may only become such leaders through the Great Marriage, the binding of a King to the Land. Just because a Stone declares you worthy of being King doesn’t mean you don’t have work to do. The other three kinds of Sword are all battle leaders – battles on water, air battles, and fire battles. Water battle Swords go through everything in their path like butter. Air battle Swords see Truth. Fire battle Swords never stop what they start, and whatever YOU start, they will, By Goddess, FINISH.
Swords are Intellect as well as Battle – they are sneaky, they are observant, they are mysterious, they are always thinking, always aware of multiple perspectives, and while they may seem rough, they use their heads more than they use their muscles. They, like you would expect of a leader, may APPEAR to be quick-tempered, but underneath, they are calculating all the options and are almost always more than three steps ahead of the game – and they look after their People with all the care that a Husband of the Land should, which means that while they are War Leaders, they are less likely to jump into battle and more likely to attempt a diplomatic, quick-witted solution first… but if you push them, you’re going to end up on the end of their blades.
Which brings us to Spears. Spears are the zealots, the fire of the Irish made manifest. They are the ones who will throw themselves into battle without thought, without caution, and they will revel in it. There is a fierce joy, a purity about the Spears, that you find in no other Tool. There are three kinds of Spear: Gáe Bulg – The Spear of Cúchulainn, made from the bones of a sea monster – these Spears are the ones most likely to give their lives for The Cause; The Spear of Lugh, the champion of the gods in Irish Mythology – these ones are the ones who are usually at the front of the Army; and Gáe Buide and Gáe Derg – The Spears of Diarmuid Ua Duibhne, given to him by Aengus, which could inflict wounds that none can recover from – these Spears finish off what’s left of you or your forces. As you can see, Spears are the hammer the Swords use for a problem that diplomacy and trickery cannot resolve… and they LIKE to be used as such. There’s nothing so depressing as a Spear with no one to fight.
However, as each of the above plays on the previous, the picture would not be complete without the Grails. Actually more associated with a Dish than an actual Grail, the name has stuck – though the actual job of the Grails remains the same as the original Cauldrons and Dishes of Celtic legend. These jobs are to Feed the People, and to Heal the sick and injured, sometimes even restoring to life those that have passed in battle – though those that are raised are forever struck dumb, after. Grails are the prosperity of the People, the health of the people. Essentially, a Grail can be a battery for others, an unending source of energy, and they can heal even mortal wounds, given the right circumstances.
These are the Morrighan’s children. If you are Called… which one will you be?